Get a handle on working with keyframes and animation sequences in Adobe Edge Animate and then you can create them and edit them to do what you want. Here learn how to do the following:
Selecting keyframes: After you create keyframes, you can select them so that you can edit them.
Editing keyframes: After creating a keyframe, and then selecting it, you can edit it.
With desired keyframes selected, use F9 for a shortcut to Easy Ease. On a Mac, you may need to hold down the function key (fn) whilst clicking the F9 key. If you want to tweak them further once you've created the ease, go to the graph editor and move the bezier handles until the ease is to your liking.
After you create keyframes and animation sequences, you may want to select them so you can edit them. You have several ways you can select keyframes.
Place the cursor over the top bar (also called the rollup bar). When the cursor turns to the shape of a hand, as shown, you can click to select all associated animation sequences.
Select keyframes by clicking and dragging with the mouse.
You can select several keyframes at once.
Hold the Shift key down while clicking different keyframes to select more than one at a time.
Edge Animate also allows you to select just one animation sequence by clicking a specific colored bar. You can edit animation sequences and keyframes after you’ve selected them.
Adobe Edge Animate CC provides an easy means to not only move keyframes and animation sequences, but you can shorten or lengthen them as well.
To move keyframe and animation sequences either up or down the Timeline, simply select the color-coded bar and then drag it while keeping the left mouse button depressed.
You can move multiple keyframes in the same manner. To select more than one keyframe at a time, hold the Shift key down while clicking different keyframes.
Not only can you move where the keyframe appears in the Timeline, you can also lengthen or shorten the keyframe so that the animation takes a longer or shorter time to play.
To lengthen the keyframe, move the mouse cursor to either end of the keyframe until the cursor turns into a double-arrowed line (see this figure). Then simply click and drag.
A roving property keyframe is a keyframe that is not linked to a specific frame in the Timeline. Animate adjusts the position of roving keyframes so that the speed of motion is consistent throughout a tween.
Roving keyframes are available only for the spatial properties X, Y, and Z. Editing motion paths this way often creates path segments in which the motion is faster or slower than the other segments.
Use roving property keyframes to maintain a consistent animation speed throughout a tween. When property keyframes are set to roving, Animate adjusts the position of the property keyframes in the tween span. The tweened object then moves the same distance in each frame of the tween. You can then use easing to adjust the movement so that the acceleration at the beginning and end of the tween has a realistic appearance.
When you paste a custom path onto a tween, Animate sets the property keyframes to roving by default.
To enable roving keyframes for an entire tween:
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To enable roving keyframes for an entire tween:
When property keyframes are set to roving, they appear as round dots instead of squares in the Motion Editor.
If you enable roving keyframes for a tween span and then disable them, the keyframes retain their locations in the span that resulted from enabling roving.
To view frames containing property keyframes in a span for different properties, select the span. Choose View Keyframes from the span context menu, and then choose the property type from the submenu.
To remove a property keyframe from a span, Ctrl-click (Windows) or Command-click (Macintosh) the property keyframe to select it. Right-click (Windows) or Ctrl-click (Macintosh) the property keyframe. Choose Clear Keyframe for the property type you want to delete the keyframe for.
To add property keyframes for a specific property type to a span, Ctrl-click (Windows) or Command-click (Macintosh) to select one or more frames in the span. Right-click (Windows) or Ctrl-click (Macintosh) and choose Insert Keyframe > property type from the span context menu. Animate adds property keyframes to the selected frames. You can also set a property of the target instance in a selected frame to add a property keyframe.
To add a property keyframe for all property types to a span, place the playhead in the frame where you want to add the keyframe. Choose Insert > Timeline > Keyframe, or press F6.
To reverse the direction of motion of a tween, choose Motion Path > Reverse Path from the span context menu.
To change a tween span to static frames, select the span and choose Remove Tween from the span context menu.
To convert a tween span to a frame-by-frame animation, select the span and choose Convert to Frame by Frame Animation from the span context menu.
To move a property keyframe to a different frame, Ctrl-click (Windows) or Command-click (Macintosh) the property keyframe. Drag the property keyframe to the new location.
To copy a property keyframe to another location in the tween span, Ctrl-click (Windows) or Command-click (Macintosh) the property keyframe. Use Alt-drag (Windows) or Option-drag (Macintosh) the property keyframe to the new location.